![]() Under normal conditions, Spawns on day 43 at 18:00. ![]() The player will not be able to pause until it is gone, and the basement will be blocked off with a grate. Once all Yellow whisps have been collected, the entity will leave through the southwest corner of the map. The entity does not cause any damage to the terrain, though its steps can cause the base alarms to activate due to the shaking. The entity seemingly shows no interest in the player, only fixated on its targets. The entity stands upon three multi-jointed, mechanical legs, sporting two scythe-like arms, an ornately decorated pyramid-shaped head, and a singular, large, glowing pink eye.ĭespite the entity's immense size, earth-shaking steps, and deafening roars, the entity appears to be benign: the entity will traverse the map, approaching the hostile yellow whisps, extending its arms, before seemingly absorbing the interlopers, siphoning them away in yellow beams of light. If you climb the radio tower, you may observe the Pyramid Tripod (More commonly known as the "Big Pyramid"), approaching your location. On day 43, at !8:00, you will hear a series of booms in the distance from the northeast corner of the map. Kel, as evidenced by the humanoid entity having a tail, not a weapon.Īfter this, Yellow whisps will begin appearing around the map at night. ![]() It has been confirmed that this is actually a warning for the Arirals and not Dr. This hologram depicts a humanoid entity getting ripped apart by a star-like entity when approaching and disappearing when fleeing. Soon after the player approaches, the object will beep and project a red hologram. The object is decorated with winding lines, with a gray, plated disk at the base, surrounded by red studs. Turn it off at the radar.Īpproaching the object, the Obelisk possesses the same color palette as Rozitals: orange, gold, and brown. The crash will also cause the base alarm to go off. The crash will cause a shockwave that will ragdoll the player and displace objects in and near the base (likely making a mess). Soon after, the Obelisk will descend from the sky like a mortar shell, landing at X: 80, Y: 2, just outside of the base and visible from the main window. On Day 35, at (Insert time here), a large boom will be heard, causing minor screen shake. Spawns at the cave entrance every night at (Insert time here) while unobserved.ĭespawns at 6:00 A.M. It was later removed for being too buggy. There was also once a small life crystal in the cave named " AB_friend," If you were to steal this object, the Antibreather would become hostile and hunt you down. However, this function was removed because it would break its pathfinding. In prior versions, you were able to feed the Antibreather burgers. The Antibreather is non-hostile and will simply mind its own business. It gallops on all fours and will knock over the player upon contact. At night, it will spawn at the cave entrance near Romeo and roam the area before despawning at 6:00 A.M. It has white glowing eyes that illuminate the area in front of it, though this function is useless as it is blind. It sports 2 scythe-like arms and legs comprised of anperfysium. In Votv, the Antibreather is a brown, bloody, and humanoid patchwork monster. The Antibreather was originally a minor enemy in AEwVS, for that version, see here. ![]()
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